home *** CD-ROM | disk | FTP | other *** search
- CORPORATION TIPS
-
- Typed in by SIDEWINDER for LSD. Edited by PARASITE.
-
-
- AT THE START
- The most important thing to remember is: 'cleanliness is next to
- godliness'. A tidy backpack is essential for survival. Rearrange all your
- affairs so that everything is clearly placed and you know where everything
- is clearly placed and you know where all your 'things' are. Drop whatever
- you're wearing on your head and put the visor on (it's in your chest
- pocket). Don't forget to pick up the objects you've dropped.
- You begin the level inside an elevator in the top left corner of floor
- five, facing East. Turn on your compass or you'll find directions
- difficult. Walk out of the lift and turn right. Shoot the camera and then
- walk to the crossroads underneath it and take the right-hand alley. You
- should see a gap in the wall, where lies - if you look closely - a chrome
- dome. Walk up to it and click on the eye icon. You should now see a drink
- dispenser: if you don't then you're not close enough. Pick it up. Turn to
- face East and a rather large crab will be squatting there. Try and ignore
- it and instead take the first door on the left before the crustacean. Walk
- into the room, turn West, and another dome will be visible. This is the
- refill for your new drinks dispenser. Grab it , leave and turn left
- (East). The crab is now very close. Stop moving before you reach it.
- Move as far to right of the corridor as you can, crouch and slowly turn
- left. You should notice an alcove next to the crab, containing a squat
- metal object with three coloured lenses on the front. Shoot it and the
- crab disappears ( it was only a hologram). Stand up, turn to the East and
- enter the next door on the left. Inside is a dome containing a lock pick.
- You need this lock pick (badly). Examine your energy levels. They'll
- probably be uncomfortably low. To replenish them, use the dispenser.
- Leave the room but be cautious. Sentry robots are patrolling. If you
- encounter them, try to shoot them before they shoot you. Turn East again
- and enter the penultimate door on the left. Be careful - there's the
- biggest robot you've ever seen in your life, with the biggest missiles in
- the world. Shoot him quickly, then walk to the north wall and turn right.
- There is a door in the North-East corner of the room. Prime a grenade,
- open the door and bung a grenade in, atomising the big sentry robot on the
- other side. Turn right through the door.
- You should be able to see a metal post with a glass dome on top. Examine
- it more closely and you'll see that in fact it's a monitor. Manipulate it
- and a picture of the computer will appear. Find your security pass and
- manipulate it. It will appear in the terminal's slot. Point at the words
- 'SECURITY ACCESS' and then click on your belt buckle and manipulate the
- flying lead to plug into the terminal. This replenishes your suit energy.
- Now return to the corridor and progress South down it. At the crossroads,
- carbonise the camera and take the right hand fork. Open the first door on
- the right and ionise the sentry within. Walk across the room to the grey
- panelled door. It's locked. Use the eye icon and a small keypad should
- appear. Manipulate this and a bigger one should appear. Manipulate this
- and a bigger one should appear. Manipulate the lock pick. Now the keypad
- should be operating itself as the pick cycles through all the possible
- combinations. When it finds the correct one, the number will be displayed
- for you to note down. All the locked doors on a level have the same
- combination. You have five seconds to enter the door before it closes and
- locks again.
- Once inside, blast the sentry and ignore the crab. Look around and you'll
- find the scanman hologram viewer and a hologram. Head South back to the
- corridor and then turn left again to face East. At the crossroads turn
- right and manipulate the control pad of the door with the white patch.
- This is the lift. Wait for it, enter it and use your security pass to
- access it. Select level four and voila! You have completed the first
- level.
-
- PRISON
- Sooner or later you're bound to wind up here. Luckily, when you're thrown
- in here you're left with all your possessions. The only way out is by
- using the bomb. Walk to the South West corner of the room. Manipulate the
- bomb and type number 30. Click on your watch and at a convenient time
- (e.g. 30 seconds past), click on the red 'arm' button on the bomb. Go
- swiftly to the opposite end of the room and turn to face the bomb. BOOM!!!
- The bomb will vaporise most of the scenery, furniture and monsters in the
- locale, so head speedily to the nearest elevator and escape.
-
- CORPORATION GENERAL TIPS
- 1: Only use the bomb to escape from the prison cell.
- 2: Watch your energy levels at all times.
- 3: Keep away from doors when walking down a corridor. This will cause the
- doors to open which could attract unwanted attention.
- 4: Approach a door as squarely as possible. If you come in at a bizarre
- angle you will become disorientated.
- 5: To pause the game examine your gun.
-
- End.
-